Progress Report #1


Hello, this development blog is for the Interactive Game Design college class at Kent State Tuscarawus Campus. We are 'Team Survival' working on a game we're called 'Necrolumen'. In this first blog, i'll be describing the team and what we've accomplished so far.


Team Overview

-Anthony Zurick, is assigned to Level Design, 2D graphics, and art.

-Kolt Hyde, is assigned to 3D modeling/texturing/rigging, Level Design, and the story.

-Brady Hains, is assigned to Blueprinting/Coding, and Lighting/Post Process.

-Hayden Grove, is assigned to 3D modeling/texturing/rigging, and 2D graphics/art. 

Nick Midkiff, is assigned to Blueprinting/Coding, and 2D graphics/art.

Team Tasks/Accomplishments

-Anthony has accomplished sketching the layout of our level, and is in the process of giving more detailed sketches of individual rooms in the level.

-Kolt has accomplished writing the rough draft of the story, writing this Itch Blog, and is in the process of getting our main character model.

-Brady has accomplished setting up the unreal engine level, connecting it with perforce, and is in the process of getting the games main menu in order.

-Hayden has accomplished 3D modeling our main monster of the game, and is in the process of texturing it.

-Nick has accomplished designing the title of our game, and is in the process of gathering sound elements for us to use.

What we accomplished together!

We all spent several hours meeting together, discussing what we need to do, and sharing ideas on how we can accomplish this. Together we've been helping each other out, staying on task, and doing our best. This game is on a good track so far, we just need to keep up the pace to get more done. I'm very happy with everyone's work so far.

Get Team Suvival Necrolumen

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